Saturday 18 June 2011

It's a working MAME on Android...

... but it runs too slow to be playable on my gtab.

To try it on your Android device, you will need

- aDOSBox (available here)
- The DOS port of MAME found at Adroid@home(tm) (I used v0.63)
- CWSDPMI.EXE (I found one here in the csdpmi5b.zip package)
- patience

The rest is pretty easy.  Create a folder for dmame on  /sdcard and dump the contents of mame063b_dos.zip into it.  Copy CWSDPMI.EXE into the same folder.  Copy the game ROM(s) you want to test into the /roms sub folder.  I believe a MAME.CFG file is created after the first time dmame is run.  I edited mine to get rid of the scan lines.

Install and start up aDOSBox on your droid, and you will be presented with a C:> prompt.  Navigate (ex. cd dmame) to your dmame folder and start dmame with regular command line options.  I used:

dmame pacman -nosound

I disabled sound just to squeeze out whatever speed I could.  Sound might work with other DOS games, but I haven't tried it.

After you launch dmame be prepared to wait.  A good few minutes anyhow.  I thought the system was hung up, but after a bit I was presented with a menu for sound.  0 for none, and the game was launched!

It's far from perfect, but it's a promising start.  There are other problems as well, but I don't want to discourage you from trying it, so I won't mention them in this post.  Not sure what is happening with aDOSBox's development as Google killed their discussion group for some reason, and the homepage is in French.  Please post your experience in the comments section!

Here are some images I grabbed with Screenshot ER:



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